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UE5 - Sketching Environments

Final Result in UE5.

We begin by setting up Runtime Virtual Texturing to better blend the assets with the ground texture.

We begin by setting up Runtime Virtual Texturing to better blend the assets with the ground texture.

Using massive scale assets we then start to block out the bulk of the scene.

Using massive scale assets we then start to block out the bulk of the scene.

Viewport Screenshot.

Viewport Screenshot.

Viewport Screenshot.

Viewport Screenshot.

Then we start to bring in the large vegetation to establish the tone of the ambience.

Then we start to bring in the large vegetation to establish the tone of the ambience.

Viewport Screenshot.

Viewport Screenshot.

Viewport Screenshot.

Viewport Screenshot.

Viewport Screenshot.

Viewport Screenshot.

To keep everything organised and manageable, we make use of layers and levels to separate each major stage of the build.

To keep everything organised and manageable, we make use of layers and levels to separate each major stage of the build.

For example the large trees are on a separate layer, allowing to turn all of them on or off at once.

For example the large trees are on a separate layer, allowing to turn all of them on or off at once.

We then start to focus on the mid details, bringing in the smaller vegetation and rocks.

We then start to focus on the mid details, bringing in the smaller vegetation and rocks.

Viewport Screenshot.

Viewport Screenshot.

In a separate zone of the map we start to build the individual modules we want to use and pack them as level istances.

In a separate zone of the map we start to build the individual modules we want to use and pack them as level istances.

We then begin to populate the area with the various assets.

We then begin to populate the area with the various assets.

Viewport Screenshot.

Viewport Screenshot.

Viewport Screenshot.

Viewport Screenshot.

We conclude by bringing in some dynamic water elements using Niagara.

We conclude by bringing in some dynamic water elements using Niagara.

Viewport Screenshot.

Viewport Screenshot.

Viewport Screenshot.

Viewport Screenshot.

Sketching Environments in UE5. An overview of all the major stages involved in sketching out an environment and rapidly set the tone of its ambience.